BulletPower,40
BulletSpeed,6
BulletGravity,0.485
bulletFuse,1000000
BlletSpreadDiffusion,1,1,0,0,0,0
BlletSpread,4f
ReloadTime,30
RemainingBullet,1
Attacking,0.0f
Zoom,1.0f,1,1
ZoomRender,true
ZoomRenderType,true,true,false
ZoomRenderTypeTxture,false,false,true
Cycle,4
Texture,L16Mortar
GunSound,handmadeguns.mortareighty,handmadeguns.mortareighty
SoundSpeed,1f
GunSoundReload,handmadeguns.null
CanObj,true
ObjModel,L16_81mm_mortar.mqo
ObjTexture,L16_81mm_mortar.png
BulletNameALL,81mmMortarShell
ModelScala,1
SimpleADSOffsetY,5,5,5
ModelWidthX,5.06835,5.06835,5.06835
SimpleADSOffsetZ,5,5,5
ModelEquipped,-0.7F,-1.8,2.5
OnEntity_PlayerPosOffset,0,0,0
OnEntity_Yoffset,0
Tabname,HMG_GVCGuns
SprintingPoint,0.0f,-2.0f,0.0f
Motion,0.01

CustomFlash,CannonMuzzleFlash,1
ScopeTexture,ironsight.png,reddot.png,scope.png
RenderCross,false
UnderBarrelWeapon,0
RightType,0
Canfix,true
FixAsEntity,true
NeedFix,true
UserOnBarrel,true
Magazine,0,HandmadeGuns,81mmShell
MagazineItemCount,1
Cartridge,false
DropMagazine,false
guntype,2
Explosion,8
damagerange,16
BlockDestory,false
ModelArm,false
OnEntity_BarrelPoint,0,0,0
OnEntity_RotationPitchPoint,0,0,0
Turretanglelimit,-45	,-87,360,-360
ElevationOffsets,     -84 ,-80 , -75,-70 ,-60 ,-45
elevationOffsets_info,50m ,90m , 130m,170m,250m,330m

attachRestriction,true

//p[cǉJn

AddParts,$body
    AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
    RenderOnNormal
    AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
    AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

    AddChildParts,$part0
        AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
        RenderOnNormal
        AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
        AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
        AddYawInfoKey,-360,0,0,0,0,-360,0        ,360,0,0,0,0,360,0
        AddPitchInfoKey,-360,0,0,0,-315,0,0        ,360,0,0,0,405,0,0

        AddChildParts,$part0_0
            AddPartsRotationCenterAndRotationAmount,0,4.1686,4.8362,0,0,0
            RenderOnNormal
            AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
            AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
            AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
            AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
            AddPitchInfoKey,-360,0,0,0,630,0,0        ,360,0,0,0,-810,0,0

            AddChildParts,$part0_1
                AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
                RenderOnNormal
                AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
                AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
            BackParts
        BackParts
    BackParts




Name,L16 Mortar
restrictTurretMoveSpeed,4,4
TurretHP,20
GL,L16 Mortar

//not sure what to do with this considering mcheli has mortars already too

//Recipe1,  a
//Recipe2, aa
//Recipe3, bc
//ItemA,minecraft,iron_ingot
//ItemB,minecraft,iron_block
//ItemC,minecraft,emerald
//addNewRecipe,HandmadeGuns,L16 Mortar,1
